Update 3.1


Fixes 

Act 1

Fixed an issue where the updated sprite clear script wasn't included in the cutscene at the end of Zig's unmarked quest in Verdenheim. (I missed this several months ago when I was adding it to various cutscenes that people found issues with) This could result in being unable to leave Verdenheim if you did this unmarked quest after doing everything else in Verdenheim during Act 1 as the uncleared sprites would block the town exit. The new script is now at the end of the cutscene, so anyone running it now won't notice anything, and it will run by talking to Zig after the warehouse if you're currently locked out of being able to leave the town.

Files

Echo of the Void 3.1.zip 1 GB
Oct 04, 2021
Echo of the Void 3.1 Mac.zip 1.1 GB
Oct 04, 2021
Echo of the Void 3.1 Lin.zip 1 GB
Oct 04, 2021

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