Update 1.3 + Mac and Linux release
Released versions for Mac and Linux.
(Linux players please report any issues with the audio not playing. Mac players shouldn't notice anything as the way the engine handles things for you covers it, but as I'm only using one type of audio file to save on space there may be issues for Linux.)
Removed the “Missing Bones” item from the player inventory once you return them during the unmarked quest on Venesh's path in the crypt during Act 1.
(This doesn't remove them from your inventory if you still have them from completing this quest before this change. If enough people want them gone I can put a point in that will remove them.)
Fixed multiple situations where interacting with a sprite from any angle other than Feron facing “up” could change the sprite entirely.
Fixed Pierce swapping to an alternate sprite if you choose not to take him along with you in Act 2.
Fixed the mysterious potion seller remaining in Goddess' Mercy after Act 1 if you progressed along that unmarked quest.
Fixed several issues related to the Act 1 dialog that takes place in the crater in the Endless Sands. This also fixes being able to access that dialog after Act 1 if you never interact with the objects in Act 1.
Fixed the text during the Claude Family Manor dungeon that shows he received his skill upgrade not appearing.
Fixed Victor not actually understanding he's meant to be dead and still sitting in his chair if you beat him during the optional fight. This also fixes being unable to re-enter the mansion once he's dead so you can collect the two items needed to beat a different optional fight during Sarrina's path.
Fixed the scavenger hunt companion's skills erroneously stating that they could be used out of battle.
Fixed the Rockford weapon and armor merchant selling you Orichalcum equipment before you're meant to have access to that tier of gear.
Fixed being able to leave Goddess' Mercy during Act 3 before all cultist's are dealt with.
Fixed several issues with the wandering enemies in the challenge dungeons.
Fixed an issue where the cleanup script at the end of several cutscenes was not properly activating. This would cause sprites to appear in various other maps until another cutscene was accessed that would run the cleanup script and clear them.
(Please report any instances of cutscenes where you finish it, head to a different area, and then see random sprites standing around as if they're meant for a different cutscene. Even if you did several cutscenes and don't know which one caused it, let me know all the cutscenes you remember you interacted with as narrowing down the number from “every cutscene in the game” even a bit helps to track that issue down and get the script to run properly)
The cultist that appears in the Rockford abandoned house during Act 3 will now despawn on defeat rather than showing the “defeated” sprite. This prevents a potential issue where you could beat that enemy in a specific spot and it would block progression into the next area you're meant to go without leaving and re-entering the map to reset the position of that event.
Fixed typos across Act 1 and various item descriptions.
Files
Get Echo of the Void
Echo of the Void
A game drawing inspiration from the GBA era of RPG's.
Status | Released |
Author | Ashendal |
Genre | Role Playing |
Tags | Fantasy, RPG Maker, Singleplayer, Story Rich, Turn-Based Combat |
Languages | English |
More posts
- Update 4.3Jul 01, 2022
- Update 4.2Feb 24, 2022
- Update 4.1Dec 30, 2021
- Update 4.0Dec 29, 2021
- Update 3.1Oct 04, 2021
- Update 3.0Sep 22, 2021
- Update 2.1Jul 28, 2021
- 2.0 Mac and Linux versionsJul 19, 2021
- Update 2.0Jul 14, 2021
Leave a comment
Log in with itch.io to leave a comment.